AT-AT Day Afternoon By Patrick Boivin
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AT-AT Day Afternoon HD Short Film on Vimeo

Not entirely CG related but definitely worth a mention, the animated short film entitled AT-AT Day Afternoon by French Canadian animator and director Patrick Boivin who incidentally also created the CG short Iron Baby.


Making Of AT-AT Day Afternoon on Vimeo

The majority of the film is composited using elements from live action puppetry, where the wider shots are acheived through stop-motion.

The film looks to have been shot in full HD 1080p on a Digital SLR camera such as the Canon 5D MkII

Animating For District 9 by Robert Kuczera
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Senior Animator Robert Kuczera has just sent me an e-mail asking if I would post a link to an interview with CG Heute entitled Robert Kuczera – Animieren Fur District 9 detailing the work he did on District 9 while at The Embassy in Vancouver. How could I refuse! The interview was originally written in German so the Google translation is a little ropey in places although it is easy to follow.

Robert’s extensive body of work, which can be seen on his website includes animation for adverts and films such as Comfort Creme and Harry Potter and the Prisoner of Azkaban while working at various effects studios including The Mill and Framestore CFC.  He is also known for his 9 minute short CGI film Dragon Slayer

District 9: Making Of
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Screenshot of the Exo-suit from District 9

Visual effects were handled by the established Weta Digital (Lord of the Rings, King Kong) in New Zealand, The Embassy (Citroen Transformers, Ghostbusters) and new fx house Image Engine also based in Vancouver. Two interesting VFX World interviews with Blomkamp entitled Neill Blomkamp Talks District 9 & District 9: Bringing Back ’80s Sci-Fi. Visual FX supervisor Dan Kaufman profiled on CGsociety for his work on District 9.

The Embassy District 9 CG Society article detailing CG techniques employed to create the alien’s Exo-suit using Luxology’s Modo The article also mentions that Zbrush, Softimage XSI and Apple Shake were used to complete shots.

Two more interesting CGSociety interviews with Image Engine.
District 9 Part 01 Meet the crew and find out how they worked.
District 9 Part 02 Texturing and Lighting.

Short Film: Machu Picchu Post
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Machu Picchu Post Short Animation


Screenshot From Machu Picchu Post

Machu Picchu Post  is a short film created by 3 final year Supinfocom students. It tells the tale of a Peruvian boy and his pet lama and what happens when a mail plane loses some letters over the boy’s house. What stands out for me, is not only the overall design and excellent use of painterly camera mapped textures, but the cleaver direction of transitions between the normal and psychedelic worlds. The Machu Picchu Post CGsociety Article focuses on the production of the film, illustrated with concept art and wireframes. You can find more production designs on the Machu Picchu Post website.

Coraline: Rapid Prototyping 3D Models
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Mr Bobinsky Drops In On Coraline

Thousands of 3D ‘Printed’ Face Shapes Were Produced For Coraline


Head Awaiting The Interchangeable Face Shapes

Video On The Coraline Rapid Prototyping Department


Example of Rapid Prototyping On A Connex500 3D Printer by Objet.


Rig and Seam Removal and Compositing in Coraline

CG Society Article One Step at a Time for the Puppet of a Thousand Faces describes how a ‘new to stop-motion’ technique was used in conjunction with Maya within the production pipeline of Coraline to actually print out 3D computer models. The technique known as Rapid Prototyping with 3 Connex500 3D printers from Objet Geometries proved vital in creating characters, props and more importantly, the thousands of intricate models required for smooth face shape replacement. The article also has info on how CG was used for rig & seam removal.

Coraline is out now in the US and is due for release in UK cinemas on 8th May 2009 and stars the voice talent of Dakota Fanning, Teri Hatcher, John Hodgman, Ian McShane, Dawn French and Jennifer Saunders. It is the first stop-motion film to be released in 3-D
Making of Headcases
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Textured Model of a 3D Bruce Willis

Making of Headcases on the ITV website.

A behind the scenes look in to the development of Headcases from interviews with the writers, voice over artists and character designer Mark Reeve to an insight in to the modelling, animation and motion capture at Red Vision


Maya Wireframe Sub-D view of Sylvester Stallone

Interesting thread by modeler Jason Edwards on the Simply Maya Community Forum. Jasons CG Portfolio can be viewed here

Andy Hickinbottom modeled the Victoria Beckham character. View his portfolio here

Pixar Ratatouille PodCasts
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Ratatouille PodCast: ‘Patton on Remy’

 

Ratatouille PodCast: ‘Cooking 101′

 

Ratatouille PodCast: ‘Brad Bird The Big Cheese’

Pixar Podcast: Technical Ingredients
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Ratatouille Podcast: ‘The Technical Ingredients’

 


Making Of Screenshot From The Podcast

This Podcast episode takes a behind the scenes look at some of the technical innovation involved in making the film. Subjects include wet cloth dynamics, water movement and hair dynamics.

Cars CG Society Article
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CG Society’s Road Trip Article


Wireframe, Diffuse and Occlusion/Reflection Render Layers From Cars

Click Here to view the CG Society article detailing Pixar’s Production Focus on Cars

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