
Coraline
Dir: Henry Selick
If you are interested in animation in any way at all, CG or otherwise, I recommend that you buy Coraline on Blu-Ray. The film is a masterpiece of animation.

Coraline
Dir: Henry Selick
If you are interested in animation in any way at all, CG or otherwise, I recommend that you buy Coraline on Blu-Ray. The film is a masterpiece of animation.
Coraline Trailer on YouTube
Having purposely waited to see a 3-D feature, amongst the recent surge of films (started by Chicken Little in 2005) and since the announcement that Coraline would be made in 3-D, I can honestly say that it was worth the wait as I thoroughly enjoyed the experience.
The technology behind 3-D, such as the development of digital projectors and filters etc has moved on, but the 3-D experience in the cinema hasn’t really changed a great deal since I first witnessed polarized 3-D (as opposed to red and blue anaglyph 3-D) 10 years ago in the IMAX film Encounter in the Third Dimension (3-D) Although it has taken a while to arrive in regular cinemas, major film companies have now started to embrace the technology, producing films with great stories as opposed to simply showing off new technology. This is maybe due to the fact that they have realised modern cinema audiences are getting used to computer animation and want something more.

Coraline Crawls Through a 3-D Depth Enhanced Tunnel to the Other World

Other Dad and His 3-D Enhanced Piano Hands
Coraline is shown in RealD which uses circular polarized light for better performance. The 3-D effect was not used as just a gimmick as I first feared, rather to create a more immersive experience, to enhance the immaculately detailed character design and sets which make up the entire world in which the quirky storyline is set. It seems to succeed the most when the effect is pushed ‘into’ the screen, past the original screen plane to create depth. This depth is mostly noticeable in scenes such as the purple tunnel to the other world and when scenes have a narrow depth of field, such as at the dinner table. Although it is present, there is not too much strobing and bluring when the effect is pushed ‘out’ of the screen.
“If I was ever lost about how much 3-D to use, I would just look to the story. Very much of what is coming off the screen – once you start to go there, it really makes it difficult to edit and it hurts your eyes if you don’t do it right. Where it served the story, to just have a couple of moments, like a needle in your eye, the trapeze, a few things…but mainly I used it to try and get people to come into the world with Coraline.” -- Henry Selick
Coraline in 3-D: magic and artistry come to life (Cineplex article)
However much I love computer animation, Coraline in 3-D lends itself to stop-motion and wouldn’t have been half as immersive if it was created entirely in CG. I am in two minds though whether I would rather watch a feature film in pristine regular High Definition digital format or whether I should embrace the new 3-D technology wholeheartedly. The trailer to Pixar’s new film UP did look fantastic in 3-D.
Future 3-D technology where polarized glasses are not required, which the boffins are calling Auto-stereoscopy 3-D is currently in development for both the cinema and LCD/Plasma screens. I don’t know if the existing 3-D effect will be successfully transferred to regular living room HD plasma screens, what with the special projectors, lenses, filters and depolarization screens involved in the RealD cinema process. Maybe a cut down, less advanced technique will emerge as twice the amount of existing Blu-Ray data has to be displayed.

Mr Bobinsky Drops In On Coraline
Thousands of 3D ‘Printed’ Face Shapes Were Produced For Coraline

Head Awaiting The Interchangeable Face Shapes
Video On The Coraline Rapid Prototyping Department

Example of Rapid Prototyping On A Connex500 3D Printer by Objet.

Rig and Seam Removal and Compositing in Coraline
CG Society Article One Step at a Time for the Puppet of a Thousand Faces describes how a ‘new to stop-motion’ technique was used in conjunction with Maya within the production pipeline of Coraline to actually print out 3D computer models. The technique known as Rapid Prototyping with 3 Connex500 3D printers from Objet Geometries proved vital in creating characters, props and more importantly, the thousands of intricate models required for smooth face shape replacement. The article also has info on how CG was used for rig & seam removal.
Featurette on YouTube. Download 640×360 version

Behind the Scenes with more making of images and videos
Currently in post production is the new stop-motion film Coraline produced by Laika Entertainment (The name Laika incidentally, was named after the Russian cosmonaut dog) The film is written and directed by Henry Selick using his unique vision and style as with his other great movies The Nightmare Before Christmas and James and the Giant Peach
Coraline is adapted from the novel by Neil Gaiman and follows the story of a curious young girl who unlocks a secret door in her family’s new home and discovers a more exciting alternate version of her life. Although it seems better at first, she must eventually have to return home and save her family.
Some people are saying “Why not do it in CG as it looks so refined?” Well my answer would be that we are seeing a different art form. We know the stop motion puppets and sets are ‘real’ and the suspension of belief is heightened. As the viewer, we are constantly reminded and drawn back to that fact throughout the film.
The film is due for a cinema release in the US on 6th February 2009 and on 8th May 2009 in UK.

Screenshot From Corpse Bride Trailer
New Quicktime trailer for Tim Burton’s Corpse Bride. Download here
The film initially looks CGI but is stop motion (thankfully). One of the main reasons for this is down to new filming techniques. Canon Digital SLR cameras were utilised instead of 35mm film and was edited on Apple Macs in Final Cut Pro.
The look is also down to the ability to fine tune facial expressions instead of using head replacements. This is due to the minaturisation of mechanical gears.
Models and sets created by Mackinnon and Saunders in Manchester UK.
The film was created at Three Mills Studios in London.
DVD now available here from Amazon.co.uk and Amazon.com